![]() The reason you take more damage is the amount of mobs you can pull means potentially more hits going through your evasion and shredding you. I tested the damage I do and take from them here and on global lab at endgame spots. They potentially have slightly more to a bit more health, depending on where you grind. I really think that these changes would effect every player positively and would improve the quality of life for all of us, both PVP'ers and PVE'ers.įirst: Mobs don't do more damage here. Lastly as for the "easy to implement" comment, DP brackets already exist and extending it would require a few more lines of the same/similar codes and can be done in next to no time. Secondly, for PVP, it can create a better environment for 1v1s and group pvp as it would somewhat reduce getting oneshotted by someone who has insane AP and allow naturally tanky classes (Warrior, Valkyrie, Berserker etc.) with high DP scores to feel that tankiness that they should have. While DP is easy to achieve in GamezBD by means of cheap caphras, currently you cant get the feeling of that DP increase and tankiness as one goes from 346 to 401 as compared to the road from 301 to 346. These two reasons alone make DP way more precious than it is on retail where mobs do not hit as hard and one can't pull so many mobs at oneself. Let me talk about this more and elaborate my points.įirst of all, for PVE, mobs here do more damage and there is no aggro limit. As far as my logic goes, it should be extremely easy to implement that aswell. And I think that this improvement would serve a much better and needed purpose here on GamezBD than it currently does for retail. ![]() Roughly a week ago retail bdo got new DP brackets that extended the current ones that end at 346 DP all to way up to 401 DP. Until then, DR will be tankier in general, since you won’t have enough Evasion for it to be effective.Īt the end of the day, the main things you need to consider is whether or not Evasion meets your playstyle and is viable on your class.Are they on the horizon? Or are we going to wait for the next big content patch? It is usually recommended to only use Evasion if you have at least PEN Boss Armors with Caphras level 9 or higher.Coming across an “AP monkey” as an Evasion player can make you feel godlike, but at the same time, if you don’t have enough of it you can suddenly be very squishy. The biggest issue with Evasion is that it can have very high highs and very low lows. ![]() On the other side of the coin, Damage Reduction has the option to build more offensively if needed. That being said, when you reach endgame and are fighting other players that have started to build more accuracy, players often feel that Evasion is still tankier, or at the very least, on par with Damage Reduction builds, but has the option to build more tanky as needed. At the same time, the amount of Evasion you need to begin to feel tanky is rising. In the current meta, there is far more choice in accuracy accessories, and some players are reaching the final AP brackets, allowing them to start building accuracy with less downsides. This means that the build meta in the game is forever changing as well. Building with the sole purpose to counter one of them, with leave you vulnerable to another. How to find and use the warehouse/storageĭamage Reduction, AP, Evasion, and Accuracy are always on a neverending loop of countering each other.How to increase Breath (Stamina) & Health.
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